Class

DecoupledEditor (editor-decoupled)

@ckeditor/ckeditor5-editor-decoupled/src/decouplededitor

class

The decoupled editor implementation. It provides an inline editable and a toolbar. However, unlike other editors, it does not render these components anywhere in the DOM unless configured.

This type of an editor is dedicated to integrations which require a customized UI with an open structure, allowing developers to specify the exact location of the interface.

See the document editor demo to learn about possible use cases for the decoupled editor.

In order to create a decoupled editor instance, use the static DecoupledEditor.create() method.

Decoupled editor and document editor build

The decoupled editor can be used directly from source (if you installed the @ckeditor/ckeditor5-editor-decoupled package) but it is also available in the document editor build.

Builds are ready-to-use editors with plugins bundled in. When using the editor from source you need to take care of loading all plugins by yourself (through the config.plugins option). Using the editor from source gives much better flexibility and allows for easier customization.

Read more about initializing the editor from source or as a build in DecoupledEditor.create().

Filtering

Properties

  • commands : CommandCollection

    readonly inherited

    Commands registered to the editor.

    Use the shorthand editor.execute() method to execute commands:

    // Execute the bold command:
    editor.execute( 'bold' );
    
    // Check the state of the bold command:
    editor.commands.get( 'bold' ).value;
  • config : Config

    readonly inherited

    Stores all configurations specific to this editor instance.

    editor.config.get( 'image.toolbar' );
    // -> [ 'imageStyle:block', 'imageStyle:side', '|', 'toggleImageCaption', 'imageTextAlternative' ]
  • conversion : Conversion

    readonly inherited

    Conversion manager through which you can register model-to-view and view-to-model converters.

    See the Conversion documentation to learn how to add converters.

  • data : DataController

    readonly inherited

    The data controller. Used e.g. for setting and retrieving the editor data.

  • editing : EditingController

    readonly inherited

    The editing controller. Controls user input and rendering the content for editing.

  • isReadOnly : Boolean

    readonly inherited observable

    Defines whether the editor is in the read-only mode.

    In read-only mode the editor commands are disabled so it is not possible to modify the document by using them. Also, the editable element(s) become non-editable.

    In order to make the editor read-only, you need to call the enableReadOnlyMode method:

    editor.enableReadOnlyMode( 'feature-id' );
    

    Later, to turn off the read-only mode, call disableReadOnlyMode:

    editor.disableReadOnlyMode( 'feature-id' );
  • keystrokes : EditingKeystrokeHandler

    readonly inherited

    It allows setting simple keystrokes:

    // Execute the bold command on Ctrl+E:
    editor.keystrokes.set( 'Ctrl+E', 'bold' );
    
    // Execute your own callback:
    editor.keystrokes.set( 'Ctrl+E', ( data, cancel ) => {
    	console.log( data.keyCode );
    
    	// Prevent the default (native) action and stop the underlying keydown event
    	// so no other editor feature will interfere.
    	cancel();
    } );
    

    Note: Certain typing-oriented keystrokes (like Backspace or Enter) are handled by a low-level mechanism and trying to listen to them via the keystroke handler will not work reliably. To handle these specific keystrokes, see the events fired by the editing view document (editor.editing.view.document).

  • locale : Locale

    readonly inherited

    The locale instance.

  • model : Model

    readonly inherited

    The editor's model.

    The central point of the editor's abstract data model.

  • plugins : PluginCollection

    readonly inherited

    The plugins loaded and in use by this editor instance.

    editor.plugins.get( 'ClipboardPipeline' ); // -> An instance of the clipboard pipeline plugin.
  • state : 'initializing' | 'ready' | 'destroyed'

    inherited observable

    Indicates the editor life-cycle state.

    The editor is in one of the following states:

    • initializing – During the editor initialization (before Editor.create()) finished its job.
    • ready – After the promise returned by the Editor.create() method is resolved.
    • destroyed – Once the editor.destroy() method was called.
  • ui : EditorUI

    readonly

    The editor UI instance.

  • _context : Context

    protected inherited

    The editor context. When it is not provided through the configuration, the editor creates it.

  • _readOnlyLocks : Set.<(String | Symbol)>

    private inherited

    A set of lock IDs for the isReadOnly getter.

Static properties

  • builtinPlugins : Array.<Function>

    inherited static

    An array of plugins built into this editor class.

    It is used in CKEditor 5 builds to provide a list of plugins which are later automatically initialized during the editor initialization.

    They will be automatically initialized by the editor, unless listed in config.removePlugins and unless config.plugins is passed.

    // Build some plugins into the editor class first.
    ClassicEditor.builtinPlugins = [ FooPlugin, BarPlugin ];
    
    // Normally, you need to define config.plugins, but since ClassicEditor.builtinPlugins was
    // defined, now you can call create() without any configuration.
    ClassicEditor
    	.create( sourceElement )
    	.then( editor => {
    		editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin.
    		editor.plugins.get( BarPlugin ); // -> An instance of the Bar plugin.
    	} );
    
    ClassicEditor
    	.create( sourceElement, {
    		// Do not initialize these plugins (note: it is defined by a string):
    		removePlugins: [ 'Foo' ]
    	} )
    	.then( editor => {
    		editor.plugins.get( FooPlugin ); // -> Undefined.
    		editor.config.get( BarPlugin ); // -> An instance of the Bar plugin.
    	} );
    
    ClassicEditor
    	.create( sourceElement, {
    		// Load only this plugin. It can also be defined by a string if
    		// this plugin was built into the editor class.
    		plugins: [ FooPlugin ]
    	} )
    	.then( editor => {
    		editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin.
    		editor.config.get( BarPlugin ); // -> Undefined.
    	} );
    

    See also defaultConfig.

  • defaultConfig : Object

    inherited static

    The default configuration which is built into the editor class.

    It is used in CKEditor 5 builds to provide the default configuration options which are later used during the editor initialization.

    ClassicEditor.defaultConfig = {
    	foo: 1,
    	bar: 2
    };
    
    ClassicEditor
    	.create( sourceElement )
    	.then( editor => {
    		editor.config.get( 'foo' ); // -> 1
    		editor.config.get( 'bar' ); // -> 2
    	} );
    
    // The default options can be overridden by the configuration passed to create().
    ClassicEditor
    	.create( sourceElement, { bar: 3 } )
    	.then( editor => {
    		editor.config.get( 'foo' ); // -> 1
    		editor.config.get( 'bar' ); // -> 3
    	} );
    

    See also builtinPlugins.

Methods

  • constructor( sourceElementOrData, [ config ] )

    protected

    Creates an instance of the decoupled editor.

    Note: Do not use the constructor to create editor instances. Use the static DecoupledEditor.create() method instead.

    Parameters

    sourceElementOrData : HTMLElement | String

    The DOM element that will be the source for the created editor (on which the editor will be initialized) or initial data for the editor. For more information see BalloonEditor.create().

    [ config ] : EditorConfig

    The editor configuration.

  • bind( bindProperties ) → Object

    mixed

    Binds observable properties to other objects implementing the Observable interface.

    Read more in the dedicated guide covering the topic of property bindings with some additional examples.

    Consider two objects: a button and an associated command (both Observable).

    A simple property binding could be as follows:

    button.bind( 'isEnabled' ).to( command, 'isEnabled' );
    

    or even shorter:

    button.bind( 'isEnabled' ).to( command );
    

    which works in the following way:

    • button.isEnabled instantly equals command.isEnabled,
    • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

    Note: To release the binding, use unbind.

    You can also "rename" the property in the binding by specifying the new name in the to() chain:

    button.bind( 'isEnabled' ).to( command, 'isWorking' );
    

    It is possible to bind more than one property at a time to shorten the code:

    button.bind( 'isEnabled', 'value' ).to( command );
    

    which corresponds to:

    button.bind( 'isEnabled' ).to( command );
    button.bind( 'value' ).to( command );
    

    The binding can include more than one observable, combining multiple data sources in a custom callback:

    button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
    	( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
    

    Using a custom callback allows processing the value before passing it to the target property:

    button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
    

    It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

    button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
    	( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );

    Parameters

    bindProperties : String

    Observable properties that will be bound to other observable(s).

    Returns

    Object

    The bind chain with the to() and toMany() methods.

  • decorate( methodName )

    mixed

    Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.

    Read more in the dedicated guide covering the topic of decorating methods with some additional examples.

    Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.

    For example, to cancel the method execution the event can be stopped:

    class Foo {
    	constructor() {
    		this.decorate( 'method' );
    	}
    
    	method() {
    		console.log( 'called!' );
    	}
    }
    
    const foo = new Foo();
    foo.on( 'method', ( evt ) => {
    	evt.stop();
    }, { priority: 'high' } );
    
    foo.method(); // Nothing is logged.
    

    Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).

    It is also possible to change the returned value:

    foo.on( 'method', ( evt ) => {
    	evt.return = 'Foo!';
    } );
    
    foo.method(); // -> 'Foo'
    

    Finally, it is possible to access and modify the arguments the method is called with:

    method( a, b ) {
    	console.log( `${ a }, ${ b }`  );
    }
    
    // ...
    
    foo.on( 'method', ( evt, args ) => {
    	args[ 0 ] = 3;
    
    	console.log( args[ 1 ] ); // -> 2
    }, { priority: 'high' } );
    
    foo.method( 1, 2 ); // -> '3, 2'

    Parameters

    methodName : String

    Name of the method to decorate.

  • delegate( events ) → EmitterMixinDelegateChain

    mixed

    Delegates selected events to another Emitter. For instance:

    emitterA.delegate( 'eventX' ).to( emitterB );
    emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
    

    then eventX is delegated (fired by) emitterB and emitterC along with data:

    emitterA.fire( 'eventX', data );
    

    and eventY is delegated (fired by) emitterC along with data:

    emitterA.fire( 'eventY', data );

    Parameters

    events : String

    Event names that will be delegated to another emitter.

    Returns

    EmitterMixinDelegateChain
  • destroy() → Promise

    inherited

    Destroys the editor instance, releasing all resources used by it.

    Note The editor cannot be destroyed during the initialization phase so if it is called while the editor is being initialized, it will wait for the editor initialization before destroying it.

    Returns

    Promise

    A promise that resolves once the editor instance is fully destroyed.

    Fires

  • disableReadOnlyMode( lockId )

    inherited

    Removes the read-only lock from the editor with given lock ID.

    When no lock is present on the editor anymore, then the isReadOnly property will be set to false.

    Parameters

    lockId : String | Symbol

    The lock ID for setting the editor to the read-only state.

  • enableReadOnlyMode( lockId )

    inherited

    Turns on the read-only mode in the editor.

    Editor can be switched to or out of the read-only mode by many features, under various circumstances. The editor supports locking mechanism for the read-only mode. It enables easy control over the read-only mode when many features wants to turn it on or off at the same time, without conflicting with each other. It guarantees that you will not make the editor editable accidentally (which could lead to errors).

    Each read-only mode request is identified by a unique id (also called "lock"). If multiple plugins requested to turn on the read-only mode, then, the editor will become editable only after all these plugins turn the read-only mode off (using the same ids).

    Note, that you cannot force the editor to disable the read-only mode if other plugins set it.

    After the first enableReadOnlyMode() call, the isReadOnly property will be set to true:

    editor.isReadOnly; // `false`.
    editor.enableReadOnlyMode( 'my-feature-id' );
    editor.isReadOnly; // `true`.
    

    You can turn off the read-only mode ("clear the lock") using the disableReadOnlyMode() method:

    editor.enableReadOnlyMode( 'my-feature-id' );
    // ...
    editor.disableReadOnlyMode( 'my-feature-id' );
    editor.isReadOnly; // `false`.
    

    All "locks" need to be removed to enable editing:

    editor.enableReadOnlyMode( 'my-feature-id' );
    editor.enableReadOnlyMode( 'my-other-feature-id' );
    // ...
    editor.disableReadOnlyMode( 'my-feature-id' );
    editor.isReadOnly; // `true`.
    editor.disableReadOnlyMode( 'my-other-feature-id' );
    editor.isReadOnly; // `false`.

    Parameters

    lockId : String | Symbol

    A unique ID for setting the editor to the read-only state.

  • execute( commandName, [ ...commandParams ] ) → *

    inherited

    Executes the specified command with given parameters.

    Shorthand for:

    editor.commands.get( commandName ).execute( ... );

    Parameters

    commandName : String

    The name of the command to execute.

    [ ...commandParams ] : *

    Command parameters.

    Returns

    *

    The value returned by the commands.execute().

  • fire( eventOrInfo, [ args ] ) → *

    mixed

    Fires an event, executing all callbacks registered for it.

    The first parameter passed to callbacks is an EventInfo object, followed by the optional args provided in the fire() method call.

    Parameters

    eventOrInfo : String | EventInfo

    The name of the event or EventInfo object if event is delegated.

    [ args ] : *

    Additional arguments to be passed to the callbacks.

    Returns

    *

    By default the method returns undefined. However, the return value can be changed by listeners through modification of the evt.return's property (the event info is the first param of every callback).

  • focus()

    inherited

    Focuses the editor.

    Note To explicitly focus the editing area of the editor, use the editor.editing.view.focus() method of the editing view.

    Check out the Focus in the editor UI section of the Deep dive into focus tracking guide to learn more.

  • getData( [ options ] = { [options.rootName], [options.trim] } ) → String

    mixed

    Gets the data from the editor.

    editor.getData(); // -> '<p>This is editor!</p>'
    

    By default the editor outputs HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.

    Note: Not only is the format of the data configurable, but the type of the getData()'s return value does not have to be a string either. You can e.g. return an object or a DOM DocumentFragment if you consider this the right format for you.

    Parameters

    [ options ] : Object

    Additional configuration for the retrieved data. Editor features may introduce more configuration options that can be set through this parameter.

    Properties
    [ options.rootName ] : String

    Root name.

    Defaults to 'main'

    [ options.trim ] : String

    Whether returned data should be trimmed. This option is set to 'empty' by default, which means that whenever editor content is considered empty, an empty string is returned. To turn off trimming use 'none'. In such cases exact content will be returned (for example '<p>&nbsp;</p>' for an empty editor).

    Defaults to 'empty'

    Returns

    String

    Output data.

  • initPlugins() → Promise.<LoadedPlugins>

    inherited

    Loads and initializes plugins specified in the configuration.

    Returns

    Promise.<LoadedPlugins>

    A promise which resolves once the initialization is completed, providing an array of loaded plugins.

  • listenTo( emitter, event, callback, [ options ] = { [options.priority] } )

    mixed

    Registers a callback function to be executed when an event is fired in a specific (emitter) object.

    Events can be grouped in namespaces using :. When namespaced event is fired, it additionally fires all callbacks for that namespace.

    // myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ).
    myEmitter.on( 'myGroup', genericCallback );
    myEmitter.on( 'myGroup:myEvent', specificCallback );
    
    // genericCallback is fired.
    myEmitter.fire( 'myGroup' );
    // both genericCallback and specificCallback are fired.
    myEmitter.fire( 'myGroup:myEvent' );
    // genericCallback is fired even though there are no callbacks for "foo".
    myEmitter.fire( 'myGroup:foo' );
    

    An event callback can stop the event and set the return value of the fire method.

    Parameters

    emitter : Emitter

    The object that fires the event.

    event : String

    The name of the event.

    callback : function

    The function to be called on event.

    [ options ] : Object

    Additional options.

    Properties
    [ options.priority ] : PriorityString | Number

    The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.

    Defaults to 'normal'

    Defaults to {}

  • off( event, callback )

    mixed

    Stops executing the callback on the given event. Shorthand for this.stopListening( this, event, callback ).

    Parameters

    event : String

    The name of the event.

    callback : function

    The function to stop being called.

  • on( event, callback, [ options ] = { [options.priority] } )

    mixed

    Registers a callback function to be executed when an event is fired.

    Shorthand for this.listenTo( this, event, callback, options ) (it makes the emitter listen on itself).

    Parameters

    event : String

    The name of the event.

    callback : function

    The function to be called on event.

    [ options ] : Object

    Additional options.

    Properties
    [ options.priority ] : PriorityString | Number

    The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.

    Defaults to 'normal'

    Defaults to {}

  • once( event, callback, [ options ] = { [options.priority] } )

    mixed

    Registers a callback function to be executed on the next time the event is fired only. This is similar to calling on followed by off in the callback.

    Parameters

    event : String

    The name of the event.

    callback : function

    The function to be called on event.

    [ options ] : Object

    Additional options.

    Properties
    [ options.priority ] : PriorityString | Number

    The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.

    Defaults to 'normal'

    Defaults to {}

  • set( name, [ value ] )

    mixed

    Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.

    It accepts also a single object literal containing key/value pairs with properties to be set.

    This method throws the observable-set-cannot-override error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means that foo.set( 'bar', 1 ) may be slightly slower than foo.bar = 1.

    Parameters

    name : String | Object

    The property's name or object with name=>value pairs.

    [ value ] : *

    The property's value (if name was passed in the first parameter).

  • setData( data )

    mixed

    Sets the data in the editor.

    editor.setData( '<p>This is editor!</p>' );
    

    By default the editor accepts HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.

    Note: Not only is the format of the data configurable, but the type of the setData()'s parameter does not have to be a string either. You can e.g. accept an object or a DOM DocumentFragment if you consider this the right format for you.

    Parameters

    data : String

    Input data.

  • stopDelegating( [ event ], [ emitter ] )

    mixed

    Stops delegating events. It can be used at different levels:

    • To stop delegating all events.
    • To stop delegating a specific event to all emitters.
    • To stop delegating a specific event to a specific emitter.

    Parameters

    [ event ] : String

    The name of the event to stop delegating. If omitted, stops it all delegations.

    [ emitter ] : Emitter

    (requires event) The object to stop delegating a particular event to. If omitted, stops delegation of event to all emitters.

  • stopListening( [ emitter ], [ event ], [ callback ] )

    mixed

    Stops listening for events. It can be used at different levels:

    • To stop listening to a specific callback.
    • To stop listening to a specific event.
    • To stop listening to all events fired by a specific object.
    • To stop listening to all events fired by all objects.

    Parameters

    [ emitter ] : Emitter

    The object to stop listening to. If omitted, stops it for all objects.

    [ event ] : String

    (Requires the emitter) The name of the event to stop listening to. If omitted, stops it for all events from emitter.

    [ callback ] : function

    (Requires the event) The function to be removed from the call list for the given event.

  • t()

    inherited

    Shorthand for t.

    Related:

  • unbind( [ unbindProperties ] )

    mixed

    Removes the binding created with bind.

    // Removes the binding for the 'a' property.
    A.unbind( 'a' );
    
    // Removes bindings for all properties.
    A.unbind();

    Parameters

    [ unbindProperties ] : String

    Observable properties to be unbound. All the bindings will be released if no properties are provided.

  • _addEventListener( event, callback, [ options ] = { [options.priority] } )

    protected mixed

    Adds callback to emitter for given event.

    Parameters

    event : String

    The name of the event.

    callback : function

    The function to be called on event.

    [ options ] : Object

    Additional options.

    Properties
    [ options.priority ] : PriorityString | Number

    The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.

    Defaults to 'normal'

    Defaults to {}

  • _removeEventListener( event, callback )

    protected mixed

    Removes callback from emitter for given event.

    Parameters

    event : String

    The name of the event.

    callback : function

    The function to stop being called.

Static methods

  • create( sourceElementOrData, [ config ] ) → Promise

    static

    Creates a new decoupled editor instance.

    Remember that DecoupledEditor does not append the toolbar element to your web page so you have to do it manually after the editor has been initialized.

    There are two ways how the editor can be initialized.

    Using an existing DOM element (and loading data from it)

    You can initialize the editor using an existing DOM element:

    DecoupledEditor
    	.create( document.querySelector( '#editor' ) )
    	.then( editor => {
    		console.log( 'Editor was initialized', editor );
    
    		// Append the toolbar to the <body> element.
    		document.body.appendChild( editor.ui.view.toolbar.element );
    	} )
    	.catch( err => {
    		console.error( err.stack );
    	} );
    

    The element's content will be used as the editor data and the element will become the editable element.

    Creating a detached editor

    Alternatively, you can initialize the editor by passing the initial data directly as a string. In this case, you will have to manually append both the toolbar element and the editable element to your web page.

    DecoupledEditor
    	.create( '<p>Hello world!</p>' )
    	.then( editor => {
    		console.log( 'Editor was initialized', editor );
    
    		// Append the toolbar to the <body> element.
    		document.body.appendChild( editor.ui.view.toolbar.element );
    
    		// Initial data was provided so the editor UI element needs to be added manually to the DOM.
    		document.body.appendChild( editor.ui.getEditableElement() );
    	} )
    	.catch( err => {
    		console.error( err.stack );
    	} );
    

    This lets you dynamically append the editor to your web page whenever it is convenient for you. You may use this method if your web page content is generated on the client side and the DOM structure is not ready at the moment when you initialize the editor.

    Using an existing DOM element (and data provided in config.initialData)

    You can also mix these two ways by providing a DOM element to be used and passing the initial data through the configuration:

    DecoupledEditor
    	.create( document.querySelector( '#editor' ), {
    		initialData: '<h2>Initial data</h2><p>Foo bar.</p>'
    	} )
    	.then( editor => {
    		console.log( 'Editor was initialized', editor );
    
    		// Append the toolbar to the <body> element.
    		document.body.appendChild( editor.ui.view.toolbar.element );
    	} )
    	.catch( err => {
    		console.error( err.stack );
    	} );
    

    This method can be used to initialize the editor on an existing element with the specified content in case if your integration makes it difficult to set the content of the source element.

    Note that an error will be thrown if you pass the initial data both as the first parameter and also in the configuration.

    Configuring the editor

    See the editor configuration documentation to learn more about customizing plugins, toolbar and more.

    Using the editor from source

    The code samples listed in the previous sections of this documentation assume that you are using an editor build (for example – @ckeditor/ckeditor5-build-decoupled).

    If you want to use the decoupled editor from source (@ckeditor/ckeditor5-editor-decoupled/src/decouplededitor), you need to define the list of plugins to be initialized and toolbar items. Read more about using the editor from source in the dedicated guide.

    Parameters

    sourceElementOrData : HTMLElement | String

    The DOM element that will be the source for the created editor or the editor's initial data.

    If a DOM element is passed, its content will be automatically loaded to the editor upon initialization. Moreover, the editor data will be set back to the original element once the editor is destroyed.

    If the initial data is passed, a detached editor will be created. In this case you need to insert it into the DOM manually. It is available via editor.ui.getEditableElement().

    [ config ] : EditorConfig

    The editor configuration.

    Returns

    Promise

    A promise resolved once the editor is ready. The promise resolves with the created editor instance.

Events

  • change:isReadOnly( eventInfo, name, value, oldValue )

    inherited

    Fired when the isReadOnly property changed value.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : String

    Name of the changed property (isReadOnly).

    value : Boolean

    New value of the isReadOnly property with given key or null, if operation should remove property.

    oldValue : Boolean

    Old value of the isReadOnly property with given key or null, if property was not set before.

  • change:state( eventInfo, name, value, oldValue )

    inherited

    Fired when the state property changed value.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : String

    Name of the changed property (state).

    value : 'initializing' | 'ready' | 'destroyed'

    New value of the state property with given key or null, if operation should remove property.

    oldValue : 'initializing' | 'ready' | 'destroyed'

    Old value of the state property with given key or null, if property was not set before.

  • change:{property}( eventInfo, name, value, oldValue )

    mixed

    Fired when a property changed value.

    observable.set( 'prop', 1 );
    
    observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` );
    } );
    
    observable.prop = 2; // -> 'prop has changed from 1 to 2'

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : String

    The property name.

    value : *

    The new property value.

    oldValue : *

    The previous property value.

  • destroy( eventInfo )

    inherited

    Fired when this editor instance is destroyed. The editor at this point is not usable and this event should be used to perform the clean-up in any plugin.

    See also the editor.state property.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

  • ready( eventInfo )

    inherited

    Fired when the data and all additional editor components are ready.

    Note: This event is most useful for plugin developers. When integrating the editor with your website or application, you do not have to listen to editor#ready because when the promise returned by the static Editor.create() event is resolved, the editor is already ready. In fact, since the first moment when the editor instance is available to you is inside then()'s callback, you cannot even add a listener to the editor#ready event.

    See also the editor.state property.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

  • set:{property}( eventInfo, name, value, oldValue )

    mixed

    Fired when a property value is going to be set but is not set yet (before the change event is fired).

    You can control the final value of the property by using the event's return property.

    observable.set( 'prop', 1 );
    
    observable.on( 'set:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` );
    	console.log( `Current property value is ${ observable[ propertyName ] }` );
    
    	// Let's override the value.
    	evt.return = 3;
    } );
    
    observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `Value has changed from ${ oldValue } to ${ newValue }` );
    } );
    
    observable.prop = 2; // -> 'Value is going to be changed from 1 to 2'
                         // -> 'Current property value is 1'
                         // -> 'Value has changed from 1 to 3'
    

    Note: The event is fired even when the new value is the same as the old value.

    Parameters

    eventInfo : EventInfo

    An object containing information about the fired event.

    name : String

    The property name.

    value : *

    The new property value.

    oldValue : *

    The previous property value.